![]() ![]() Rolls of 10 or 20 allow the player to roll again, adding their new roll to the previous. The degree by which the roll exceeds the difficulty number of the task influences how successful the player is at the action. Actions are resolved by a player rolling a twenty sided die against a difficulty number. Conflict resolution also reflects the cinematic nature of the game. For example, adventures are divided into sub units known as "acts" and "scenes". Terminology used in the game reflects this fact. Torg billed itself as a "cinematic" game and tried to emphasize game play in a manner similar to adventure films such as Indiana Jones. The players assume the role of "Storm Knights": people from Earth and the various invading realms, who possess limited reality-altering abilities and who oppose the plans of the High Lords. #Heroic magic mirror deck series#At the game's starting point, Earth has been subjected to an inter-dimensional invasion by a series of "High Lords", who have changed the natural laws of large swaths of the planet to reflect those of their home dimensions. Torg is set in a near future setting, known officially as "the near now". The game's title, Torg, refers to an in-game title that individual leaders of the invasion strive to achieve. Torg is set on Earth during an alien invasion, and players play archetypal heroes from differing genres. After WEG closed in 2010, Torg was sold to Ulisses Spiele, who, after a successful crowdfunding campaign, published a new edition called Torg: Eternity in 2018. A revised and expanded core rule book was produced in 2005, with a single adventure. WEG produced over fifty supplements, novels and comics for the first edition. Game resolution uses a single twenty-sided die, drama cards and a logarithmic results table, which later formed the basis for WEG's 1992 sci-fi RPG Shatterzone and 1994 universal RPG Masterbook. It was first published by West End Games (WEG) in 1990. This has since been patched out.Torg is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. On earlier versions of Old-gen console, it was possible to use the Magic Mirror to gain permanent invincibility by using it before invincibility ran out.The mirror has one of the longest base use times in the game, and is one of the few that have it listed as " Snail speed".In video games, it is common for them to be used as a magical means of transportation between distant locations, into secret spaces or even into other dimensions. Due to their reflective properties, mirrors play a powerful role in cultural literature and are often depicted as magical in nature.There is a 1 in 7 chance of finding it in a chest (13.6%).On the Old-gen console version, opening a storage item such as a Chest or a Piggy Bank while the Magic Mirror animation plays will crash the game upon arrival.Fall height will be reset when the Magic Mirror is used, allowing it to be used as a means to avoid lethal falls.While nearly identical in function to a Recall Potion, the Magic Mirror has a noticeable startup delay. ![]() Magic Mirror is also one of the equipment new Journey Mode characters get upon creation.ģ Diamonds, 8 Platinum or Gold Bars and 10 Glass Blocks Required to craft. Ice Mirrors can be found in Frozen Chests generated in the Ice biome. Magic Mirrors can be found in gold chests generated in the Underground and Cavern layers. Aside from appearance, it is identical to an ordinary Magic Mirror in every capacity, including acting as a valid component for a Cell Phone. This teleportation occurs at no cost, and can be repeated indefinitely without consuming the mirror.Īn Ice Mirror is a variation on the Magic Mirror. When used, a short animation plays before instantly teleporting the user to their set spawn point if the player has previously used a bed they will appear in front of it, but if no valid bed is found the user will instead return to the world's spawn point. The Magic Mirror is a unique item that returns a player to their spawn point. ![]()
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